Parry windows feel right now
Rebuilt the dash cancel & i-frames. Enemies now telegraph with a 6-frame windup; parry timing popped.
Hi, I’m Y2FADED. I am a beginner game dev and this website is where I'll be sharing my progress.
Arcade survival made for a 48-hour jam. Tight loops, silly powerups, relentless waves.
Rebuilt the dash cancel & i-frames. Enemies now telegraph with a 6-frame windup; parry timing popped.
Chunk-based rooms with connector tags. No more dead ends; seeds are reproducible.
First 45-sec teaser exported. Need gameplay captions & a punchier sting.
I’m a solo developer with next to zero experience
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